![]() ![]() The first was the original Japanese release, known as Megami Ibunroku Persona: Be Your Own Mind, which was later re-released on the PSP as Shin Megami Tensei: Persona. In a lot of ways, Persona 1 is a direct successor to Shin Megami Tensei: If… which takes a single mechanic from SMT If (namely the “guardian spirit” mechanic) and turns it into an entire game… though actually it’s more like three games. Megami Ibunroku Persona (the original title for Persona 1) was supposed to be a way of fixing that: a spinoff with lower difficulty that more people were likely to finish and that could largely be played without needing a guide every step of the way. No one wanted to play a game that effectively required a guide (or hours upon hours of trial and error gameplay) to finish. ![]() Somewhere along the line, Atlus realized that this was a problem. ![]() Up until the release of Persona 1, Atlus had been making the mainline Shin Megami Tensei series, known for being a Wizardry clone that was just as hard and dickish as Wizardry itself: the early SMT games hated you for playing them and would do anything in their power to make you stop. If you look back, it’s kind of a miracle that we ever got any of the good Shin Megami Tensei games localized in the West, let alone the later Persona games.
0 Comments
Leave a Reply. |